MAVR – CVR – Hong Nam Le

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Illustration of a bird flying.
  • CVR – VR – PC Demo

    Below is a very early demo of the VR experience. It shows the flow of the application and key scenes and obejcts.

    December 7, 2022
  • CVR – VR – Cave Scene Completion

    I have added a lot more details to the scene to portray the scene from the anime more accurately. This however introduces the problem of optimization as there are a lot of objects in the scene. I have decimated these assets to be somewhere between 20-50% of their original poly counts and have combined them…

    December 6, 2022
  • CVR – VR – Cave Scene Level Design

    The story has been rewritten to better fir the narrative and the timeframe given for this project. The player would start in a dark room with a door opening to the cave seen in the movie Howl’s Moving Caslte. This scene has just been set up with the cave being modelled from scratch in Blender.…

    November 15, 2022
  • CVR – VR – Meadow Scene Level Design

    This is the first version of designing the first scene of the VR experience. All vegetations are from the Stylized Environment asset. The terrain is made from scratch using the built-in Terrain component in Unity. Clouds and skybox are from the Stylized 3D Clouds asset. Post-processing is Unity’s built-in and the whole project is currently…

    October 27, 2022
  • CVR – VR – Self-made 3D Models

    To recreate a specific scene in Howl’s Moving Castle. I had to model 2 of the buildings in the scene from scratch. All textures were hand painted.

    October 27, 2022
  • CVR – VR – First Prototype

    URP is the pipeline chosen for this project as it allows for easier and more versatile shader and VFX creations using their builtin graphs. Assets from this prototype are from multiple assets from the Unity Asset Store. Some of the most major ones are Quibli and Fantasy Toon Trees. The character controller and underlying VR…

    October 11, 2022
  • CVR – VR – Idea of The First CVR Project

    The idea is of a relaxing Ghibli themed experience where players could move around and explore their surroundings quite freely. Some interactable objects would also be placed around to draw more curiosity from the  players. Immersion would come mostly from the visual effects and 3D sound designs which would be placed appropriately on the scene.…

    October 11, 2022
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MAVR – CVR – Hong Nam Le

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