CVR – VR – Cave Scene Completion


I have added a lot more details to the scene to portray the scene from the anime more accurately. This however introduces the problem of optimization as there are a lot of objects in the scene. I have decimated these assets to be somewhere between 20-50% of their original poly counts and have combined them into a single mesh to counter this problem. Atlasing the textures of these objects later on the line could further optimize the scene but this could hold for now.


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