The story has been rewritten to better fir the narrative and the timeframe given for this project. The player would start in a dark room with a door opening to the cave seen in the movie Howl’s Moving Caslte.
This scene has just been set up with the cave being modelled from scratch in Blender.

In the screenshot above, the cave is prelit, however, during gameplay, the player would have to hold a candle to navigate through this very dark cave to the objective, in this case, the Howl’s monster. The player is guided by audio cues to the monster, ideally with audio occlusion to accurate reflect the monster’s location. They would then be prompted by the monster to help it by finding its heart in the cave.
A prototype of the monster could be seen in the screenshot below.
